Wednesday, April 21, 2010

Cosmic Storm...

So far, we are going over new rules and ways to play the game. We are going over new potential rules, which are as follows:

- Separation of two phases: building and attacking
- Unique stat bonus for each ship
- 4 ships per player
- 10 turns to build up planets
- 100 cards: 50 attack and 50 defense
- Ship vs ship combat added

The instructions are as follows:

Instructions

Objective: The objective of the game is too capture all the

planets without loosing all of your space ships. The first player too loose all

their spaceships automatically loses the game.

How to start: Each player starts the game by picking put

their ships that they will use over the course of the game. There are ten

overall ships, each ship has different attacking power and moving bonuses. This

is determined on the bottom of each piece. Players roll the die and whoever rolls

the highest picks first. After a player picks his team of space ships the

player then puts the ship of his choice on the home planet marked on the board.

Moving and attacking: Players roll a die and move their ship

that number of spaces. After a turn is over, a player can draw either an attack

or defense card. Attack cards an be help and used in addition to how much

damage a ship does when attacking a planet. These cards can be held and used at

any point in the game, however, you can only use one attack card at a time and

it must be on the planet you are attacking during that turn. Defense cards must

be placed on a planet that a player owns when drawn they cannot be held. In the first eight moves of the game,

players cannot attack ships or opposing planets in the first 8 rounds of the

game (a round is when each player has a turn.) After 8 rounds players can move

their ships to opposing planets and attack. A player can only attack once per

turn. If a planet is not concurred at the end of the turn a player can choose

to not roll and stay in the planet continuing to attack. If a ship is attacked

and defeated that ship can respawn on any planet that is owned by that player.

Gaining and defending plants.: Each unoccupied planet originally has a

certain amount of life. One a

players ship lands on the planet he may attack it and take it for himself. From that point a player can put

defenses on that planet. Or they can move on to try and attack another

planet.

Misfire cards: if you draw a card, either attack or defense

and it says misfire you will loose a turn. Misfire cards are hidden in the

defense and attack card piles so they can be drawn randomly at any time

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