- Separation of two phases: building and attacking
- Unique stat bonus for each ship
- 4 ships per player
- 10 turns to build up planets
- 100 cards: 50 attack and 50 defense
- Ship vs ship combat added
The instructions are as follows:
Instructions
Objective: The objective of the game is too capture all the
planets without loosing all of your space ships. The first player too loose all
their spaceships automatically loses the game.
How to start: Each player starts the game by picking put
their ships that they will use over the course of the game. There are ten
overall ships, each ship has different attacking power and moving bonuses. This
is determined on the bottom of each piece. Players roll the die and whoever rolls
the highest picks first. After a player picks his team of space ships the
player then puts the ship of his choice on the home planet marked on the board.
Moving and attacking: Players roll a die and move their ship
that number of spaces. After a turn is over, a player can draw either an attack
or defense card. Attack cards an be help and used in addition to how much
damage a ship does when attacking a planet. These cards can be held and used at
any point in the game, however, you can only use one attack card at a time and
it must be on the planet you are attacking during that turn. Defense cards must
be placed on a planet that a player owns when drawn they cannot be held. In the first eight moves of the game,
players cannot attack ships or opposing planets in the first 8 rounds of the
game (a round is when each player has a turn.) After 8 rounds players can move
their ships to opposing planets and attack. A player can only attack once per
turn. If a planet is not concurred at the end of the turn a player can choose
to not roll and stay in the planet continuing to attack. If a ship is attacked
and defeated that ship can respawn on any planet that is owned by that player.
Gaining and defending plants.: Each unoccupied planet originally has a
certain amount of life. One a
players ship lands on the planet he may attack it and take it for himself. From that point a player can put
defenses on that planet. Or they can move on to try and attack another
planet.
Misfire cards: if you draw a card, either attack or defense
and it says misfire you will loose a turn. Misfire cards are hidden in the
defense and attack card piles so they can be drawn randomly at any time